#Concept Art – Steambot https://www.steambot.ca We Design Universes Wed, 08 Feb 2017 14:50:58 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.8 Ice Station by Nicolas https://www.steambot.ca/ice-station-by-nicolas/ https://www.steambot.ca/ice-station-by-nicolas/#respond Mon, 07 Mar 2016 21:15:18 +0000 https://www.steambot.ca/?p=1628 The post Ice Station by Nicolas appeared first on Steambot.

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WATCH URBANCE PILOT NOW! https://www.steambot.ca/watch-urbance-pilot-now/ https://www.steambot.ca/watch-urbance-pilot-now/#comments Wed, 02 Mar 2016 18:41:23 +0000 https://www.steambot.ca/?p=1601 URBANCE’S PILOT IS NOW ACCESSIBLE FOR FREE TO EVERYONE!   Thanks to the amazing support of the Urbance community through the Kickstarter campaign, the Urbance pilot was green-lighted for production in…
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URBANCE’S PILOT IS NOW ACCESSIBLE FOR FREE TO EVERYONE!

 

Thanks to the amazing support of the Urbance community through the Kickstarter campaign, the Urbance pilot was green-lighted for production in January 2015. The pilot was produced in 9 months between Canada, Japan and France, and ended in September 2015. It was a blessing and a wonderful first experience to work with such an amazing and talented team of artists from all around the world. Yapiko Animation did an incredible animation job, which was led by Hiroshi Shimizu (Porco Rosso, Princess Mononoke). On the other hand, the original soundtrack was created by PLAID, a talented duo from UK, as well as many other brilliant music composers: The Tanuki Project, B.Ames and High Klassified. Each one of them instinctively mixed up our vision with their unique color. Lastly, Total casting, Spacesheep and Hifi-Génie also contributed into making this pilot a success. Up until now, the screening was restricted to kickstarter backers and festivals only. We are very happy to finally share the pilot with you.

Enjoy the Watch!

 

Countries of production : Canada, France | Year of production : 2015
Production : Steambot, DFP | Animation: Yapiko Animation
Direction : Joël Dos Reis Viegas, Sébastien Larroudé
Music : Plaid, The Tanuki Project, B.Ames, High Klassified

Visual ID : 123 Klan
Main voices: Ryan George, Vanessa Hasid, Ben Cardilli, Marie Nonnemacher

FX/Compositing : Spacesheep | Sound : Total Casting, Hifi-Génie

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Hiphopogy by Joël https://www.steambot.ca/hiphopogy-by-joel/ https://www.steambot.ca/hiphopogy-by-joel/#respond Mon, 18 Jan 2016 20:32:08 +0000 http://sb.pr0jection.com/?p=1528 The post Hiphopogy by Joël appeared first on Steambot.

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RW by Sébastien https://www.steambot.ca/rusted-world-by-sebastien/ https://www.steambot.ca/rusted-world-by-sebastien/#respond Mon, 18 Jan 2016 20:25:37 +0000 http://sb.pr0jection.com/?p=1522 The post RW by Sébastien appeared first on Steambot.

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La City by Sébastien https://www.steambot.ca/la-city-by-sebastien/ https://www.steambot.ca/la-city-by-sebastien/#respond Mon, 18 Jan 2016 20:14:19 +0000 http://sb.pr0jection.com/?p=1516 The post La City by Sébastien appeared first on Steambot.

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6 o’clock by Sébastien https://www.steambot.ca/6-oclock-by-sebastien/ https://www.steambot.ca/6-oclock-by-sebastien/#respond Mon, 18 Jan 2016 20:05:24 +0000 http://sb.pr0jection.com/?p=1513 The post 6 o’clock by Sébastien appeared first on Steambot.

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Add 3D to your pipeline: introduction https://www.steambot.ca/add-3d-to-your-pipeline-the-introduction/ https://www.steambot.ca/add-3d-to-your-pipeline-the-introduction/#respond Tue, 12 Jan 2016 14:35:17 +0000 http://sb.pr0jection.com/?p=1412 The concept design world is evolving : nowadays, AAA games, blockbuster movies with epic landscapes and incredible creatures need mind blowing concept art. With high-quality lighting, realistic texture work and…
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The concept design world is evolving : nowadays, AAA games, blockbuster movies with epic landscapes and incredible creatures need mind blowing concept art. With high-quality lighting, realistic texture work and an epic composition , concept design could appear a scary territory for newcomers.

From my experience , being versatile and curious,  always experimenting new techniques is the best way to improve your pipeline of production, increase the quality of your artwork and escape from the routine.

3D is a powerful tool to add tou your asernal, and the best thing to do is :

Test new softwares, some are expensive , some are free , you can also download trial versions before to buy.

My choices :

3D Studio max from Discreet , the most common 3D software , used in almost every videogame company  ( perfect do the link between the concept department  and the 3D level art/design) 3DS Max is a versatile software , you can do everything with it : modeling , texture , animation etc…

Alternative choice : Modo, powerfull and easy-to-use , Modo is also a very good software inculding a different philosophy from 3D Studio , It’s up to you to try both of them and choose your favorite.

Google Sketchup is perfect for a beginner , you can find a lot of people using Sketchup in the movie industry nowadays . Another good thing , you can access to the Google database to download FREE 3D model of various buildings and places around the world ( for ex : Las Vegas casino , the Empire State building etc)

Sculptris  from Pixologic: From the creators of Zbrush , Sculptris is a free 3D virtual sculpting program , intuitive and simple to use , it’s a good introduction to the character and creatures 3D sculpting tool.

If you want to sculpt without going through months of tutorials, especially as a concept designer who just wants to create a rough shape before painting on top in Photoshop , you should go with Sculptris. For an alternative and advanced sculpting software, go with Zbrush or  Mudbox.

3D is a powerfull tool for any concept artist , your production pipeline will be faster , oriented toward production and you will gain in quality VS time.

Sure it’s a bit longer at the beginning of the production, creating your objects, building after buildings , but when you will have a certain amount of them , you will generate mood , vista and matte painting like a machine !

Your artistic director wants a different point of view ? no problem , change the camera angle , go behind your buildings , render and start another concept ! you will gain so much time and always be consistent with your quality and style.

3D is also a good and different way to play with shapes, do industrial design , experimenting crazy shapes and rendering, the good thing is that you can show a preview of your work , with just simple primitive shapes and lighting. It will improve your rendering , when you get alpha channel through renders , you gain some much time with your selections in photoshop.

3D is a great tool for concept artist , but a tool need to serve you , but if you start to spend too much time on your 3D , doing to many useless modeling work , spending time on details that you could paint with photoshop it’s the “darkside” !

In my point of view you need to spend maximum one or two days on your 3D , beyond this limit you losing time with your pipeline , try to do low res with more texture work rather than doing every chamfer of your model !

If you want to see how the 3d can be linked with concept : check our video at Steambot

Try many softwares , experiment things  ,be versatile and try to always have fun but keep in mind a good and effective pipeline of work is essential in our job !

Nicolas Ferrand

 

 

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The Genesis of Urbance Artbook is out! https://www.steambot.ca/urbance-news/ https://www.steambot.ca/urbance-news/#respond Tue, 05 Jan 2016 21:41:11 +0000 http://sb.pr0jection.com/?p=1266 Initially supposed to be a Kickstarter exclusive-limited item to our backers, the regular edition of “Genesis of Urbance” is now available for everyone as a first edition limited to 1000…
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Initially supposed to be a Kickstarter exclusive-limited item to our backers, the regular edition of “Genesis of Urbance” is now available for everyone as a first edition limited to 1000 copies.

 

This 168 pages artbook covers 3 complete years of Research and Development, featuring tons of concept art, background design, backstory and animation keyframes I’ve created with Florent Auguy, 123Klan and the Steambot steam. For the very first time, Sébastien, Florent and myself open up about the creative sparkle around Urbance. You will know everything about the backstory, how Urbance started. In every single page we share our experience and motivation to achieve such as unique vision despite its off-format nature and edgy originality. You will learn about Neo-city, the gangs, the gang members themselves but also how they came to life trhough tons of sketches and animation keyframes.

The quality of the print is gorgeous and the colors have never been that flashy on quality paper; the use of acid and neon Pentone ink colors for the cover immediately gives an electric feel at the tip of your fingers. in my opinion, Genesis of Urbance is a book-to-have for animation lovers and inspired artists. Don’t miss it!

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Sketch like traditionnal https://www.steambot.ca/steambot-analog-pack-1/ https://www.steambot.ca/steambot-analog-pack-1/#respond Fri, 04 Dec 2015 21:45:36 +0000 http://sb.pr0jection.com/?p=1143 STEAMBOT : Analog Brushes Pack #1STEAMBOT : Analog Brushes Pack #1STEAMBOT : Analog Brushes Pack #1STEAMBOT : Analog Brushes Pack #1STEAMBOT : Analog Brushes Pack #1STEAMBOT : Analog Brushes Pack…
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STEAMBOT : Analog Brushes Pack #1STEAMBOT : Analog Brushes Pack #1STEAMBOT : Analog Brushes Pack #1STEAMBOT : Analog Brushes Pack #1STEAMBOT : Analog Brushes Pack #1STEAMBOT : Analog Brushes Pack #1STEAMBOT : Analog Brushes Pack #1STEAMBOT : Analog Brushes Pack #1STEAMBOT : Analog Brushes Pack #1STEAMBOT : Analog Brushes Pack #1STEAMBOT : Analog Brushes Pack #1STEAMBOT : Analog Brushes Pack #1

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Rocky Brushes Demo https://www.steambot.ca/rocky-brushes-demo/ https://www.steambot.ca/rocky-brushes-demo/#respond Thu, 03 Dec 2015 03:55:43 +0000 http://sb.pr0jection.com/?p=1121 To create rocks, mountains, shapes, texture and epic landscapes fast! Coming from the leading “speedpainters” in the industry, here is the NEW tool-set of a series to add to your…
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To create rocks, mountains, shapes, texture and epic landscapes fast!
Coming from the leading “speedpainters” in the industry, here is the NEW tool-set of a series to add to your Photoshop© brushes arsenal!

The Rocky brushes 01, is a combination of brushes which will always keep you inspired when needing to create and design epic elements to your paintings.
The zip file includes a .abr file with 30 professional brushes + a step by step PSD.
Please check on the Steambot Facebook the speedpainting video for a short demonstration.
Thank you!

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Brink https://www.steambot.ca/brink/ Sat, 12 Mar 2011 18:54:08 +0000 http://projection2.com/?p=270 Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or…
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Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online.
Steambot created all the marketing assets for the game release.

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